Well it’s been a while so I thought a quick update was in order.
The work to create my Imagi-Nations has taken a few faltering steps forward, firstly they are named as Saxe-Nweilintz, a Prussian based force and Skavenburg, an Austrian based force. The second step has been the nearly completed Nation Generator which will provide the map, terrain and forces available to each of the Countries created.
Still to do are the National characteristics of the nations and then the Character generator, to provide Officers and officials for the governing and ruling of the Nation.
National characteristics – was thinking of the different ways that each nation fought in this period, but without a huge amount of period knowledge this is proving a little difficult
Prussian – had the ability to MANUEVRE better than most nations
Austrians – not sure – some sort of larger units
British – some sort of firing bonus – but not sure
Russian – usually some sort of Morale bonus
That covers most aspects of rules… Movement, Firing, Morale and unit sizes
Character Statistics – these are used in game but also to provide some role-play aspects to the army…
Leadership – this will be battlefield prowess
Political/Power – this can be used for campaign moves??
Appearance – this could influence the Political test, but also it could detract too
Intelligence – not sure here, but I am sure it has a use
Wealth – definitely caused more problems in this period
Health/Age – could influence much, also for assassination attempts
Each factor could give a modifier for different tests in the game.
The 10mms are coming along nicely and will be ideal for CnC based hex game.
The RSM95’s have been sent and the payment taken in GBP’s, with each figure working out at 50p for foot, 1£ for cavalry and 1£ per gun….. So this hits the VFM button, so just need to see the figures in the metal to see if I am happy on style.
Horse n Musket 10mm Command and Colours based rules, coming along fine so far
OSW – maybe WAB style rules……. With some Magic…
4 hours ago